Compare four simple corners
Practice problem
The variables and satisfy
What is the greatest possible value of ?
Why this matters on the SAT
Some SAT questions give you a feasible region, the set of points that satisfy every inequality, and then ask for the greatest or least value of a different expression. It's tempting to hunt for the biggest or the biggest . But the best value can come from a mix of the two.
SAT example
The variables and satisfy
What is the greatest possible value of ?
Hybrid means Desmos draws the picture and you pin down the exact numbers. Type in the four inequalities, and the region where their shading overlaps is the feasible region. Then type the two slanted boundaries as equations, and , each on its own line, so you can click the point where they cross.
The region has four corners:
Now plug each corner into :
| Corner | Value of the objective |
|---|---|
The greatest value is , at , so the answer is C.
Look at choice B. The biggest in the region is , at , and that corner gives only . The mixed corner beats it.
These questions have two kinds of pieces, and it helps to name them.
A constraint is a limit on which pairs are allowed. The feasible region is where all the constraints overlap.
The objective is the expression you're trying to make as large or as small as possible. In a story, it's usually profit, points, area, cost or total output.
For example, the constraints might be two resource limits:
and the objective might be the profit
The objective doesn't limit anything. It gives every point in the region a score. Here's the picture to keep: the constraints draw the region, and the objective scores the points.
You'll know you need this method when a question asks for the greatest or least value of an expression like . If it asks only for the greatest possible -coordinate or -coordinate, you want the feasible-edge method from Graph and model two-variable inequalities instead.
Don’t graph the objective as if it were one more limit. That cuts the region down, and you end up with the wrong corners. Graph only the limits the question states. Keep the objective to one side, then plug each corner into it.
A corner point, also called a vertex, is a spot where the edge of the region turns. Corners usually come from one of these:
Here's how to collect them:
Let's run this on the opening example. The slanted boundaries cross where
Subtract the first equation from the second and you get , so . Put that back into to get , so the crossing is exactly .
The axis corners need one more check. The line hits the -axis at , but breaks . So isn't a corner. On the -axis, the tighter limit is , which stops at . The same thing happens on the -axis, where stops you at .
Use the graph to find corners, not to prove them. A decimal on the screen can hide an exact fraction, and two boundary lines can cross at a point that breaks a third constraint.
You might wonder why the corners are enough. The region has infinitely many points inside it.
Start at any point inside the region. A linear objective goes up steadily in one direction, so you can keep moving that way and the value keeps growing until you reach the edge. Now look along that edge. On a straight edge, the objective changes at a steady rate from one end to the other.
That leaves two possibilities:
So on a bounded region like the ones here, closed in on all sides with straight edges, the maximum and the minimum each show up at a corner. Check the corners, not the inside.
A feasible region has corners , , , and . Which corner maximizes , and what is the maximum value?
Worked example
A workshop makes standard kits and deluxe kits. Each standard kit requires machine-hours and earns reward points. Each deluxe kit requires machine-hours and earns reward points.
The workshop will make at most kits and can use at most machine-hours. The numbers of both types of kits must be nonnegative whole numbers.
What is the greatest possible number of reward points the workshop can earn?
Step 1
Let be the number of standard kits and the number of deluxe kits.
The kit count and the machine-hours are limits, and neither count can be negative:
The reward points are what you want to make as big as possible, so they're the objective:
Step 2
Graph the inequalities, then trace around the edge of the overlap.
Three corners sit on the axes:
On the -axis, the kit limit stops you at kits, before the hours limit would at . On the -axis, it's the other way around: the hours run out at deluxe kits, well before .
The last corner is where the two slanted boundaries cross, so solve
Double the first equation to get . Subtract that from the second, and you're left with , so and . The fourth corner is .
Step 3
| Corner | |
|---|---|
If fractions of a kit were allowed, the best you could do is , at .
Step 4
The story needs whole numbers of kits, and already is one, with nothing negative. Check it against both limits:
and
So the workshop can earn
reward points, and the answer is C.
Seventeen points beats eight, so why not make only deluxe kits? Because a deluxe kit also eats machine-hours instead of , and the all-deluxe corner scores only . The mix at earns more. Write down both limits, then score every corner.
The corner rule works on the full region, fractions and all. When and count things, like kits or people, the best corner might not be a real option. This is the trickiest part of these questions, so let's go slowly.
Say and must be whole numbers, and
with the objective
The two slanted boundaries cross at
where
That's the best value anywhere in the region, but you can't make of something. It still tells you a lot. With whole-number and , is always a whole number too, and it can't beat . So no allowed point can score more than .
Now look for a whole-number point that actually hits . Try :
and
It fits both limits and reaches the ceiling, so the greatest value is exactly .
What about just rounding the corner? rounds to , and
so is outside the region. Rounding each coordinate on its own can push you over a limit. Use the fractional best value as a ceiling instead. Then search the whole-number points nearby and along the edges next to that corner, and plug your final point into every original constraint.
The same idea works when the question asks for a least value. Rounding can still push a point outside the region, so don’t trust a rounded corner. The fractional minimum is a floor, a value no whole-number point can go below. Find a whole-number point that fits every limit, then score it exactly.
Your turn. The second problem asks for a least value, and the third one needs whole numbers.
Practice problem
The variables and satisfy
What is the greatest possible value of ?
Practice problem
The variables and satisfy
What is the least possible value of ?
Practice problem
A studio makes Type A and Type B display pieces. Each Type A piece uses panels and connector and earns points. Each Type B piece uses panels and connectors and earns points.
The studio has at most panels and at most connectors. If the numbers of both types must be nonnegative whole numbers, what is the greatest possible number of points?
Finish the lesson
Finish the remaining questions correctly to complete this lesson.
Review Graph and model two-variable inequalities for turning limits into inequalities, reading shaded overlap and checking feasible points.
Use Solve linear systems strategically to get faster at finding exactly where two boundary lines cross.
Try Inequalities and shaded overlap for more Desmos practice with systems of inequalities.
Head back to the SAT Algebra course to see the full lesson path.
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